Wednesday, November 29, 2017

Teenage Mutant Ninja Turtles/ Ghostbusters 2 #2

The Turtles have run afoul of the ghost of a crime lord that Master Splinter ordered assassinated. As the sins of the father come back to hunt the ninjas, they are hunted by a group of bounty hunting ghosts known as the Collectors. With the help of the Ghostbusters, who have dealt with the Collectors before, each Ninja Turtle pairs with a buddy. 

Armed with trans-dimensional tech, each team will jump from dimension to dimension in order to stay ahead of the Collectors. Ray and Raphael leap to a frozen world filled with menacing pink spirits that might be vikings... Leonardo and Winston are stuck on a battle world filled with robot assassins... Mickey and Peter are on an anthropomorphic variant of the Big Apple where they just happen to run into that world's version of Ghostbusters! 

Meanwhile, Donatello and Egon are back on the home world of the Ghostbusters trying to devise a trap for the Collectors. But time is running out and the pair have zero time to waste. But that might be a problem as a short in the trap's system may have merged Don's brain with that of one of the Ghostbusters!

A great second act. It's still filled with a lot of eye-glossing techobabble. But the artwork did exactly what I wanted to happen in the first issue. While Dan Schoening is on main art detail, a number of additional artists are drawing each team of Turtle and Ghostbuster on their separate worlds in a different style of art. (Why, there might even be a Saturday morning Easter egg or two floating about. But I'll never tell!)

Some key details about why the crime lord Darius Dun hates the Turtles as well as why Splinter had him killed are finally revealed. So, if you are like me and not up to date on your IDW Turtles history, that's a-okay! Writers Erik Burnham and Tom Waltz have got you covered!

Worth Consuming!

Rating: 8 out of 10 stars.


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