After spending several years in Ankh-Morpork training to become an assassin, Teppic is summoned back to his homeland of Djelibeybi. His father, the Pharaoh, has died. It's now time for Teppic to become the king. Having become enamored with Ankh-Morpork's 'modern' amenities, such as indoor plumbing, Teppic has big plans for his kingdom. But he runs afoul of Dios, the chief high priest who insists on following 7,000 years of tradition.
Meanwhile, the kingdom is preparing for the burial of Teppic's father. There's the embalmers. The miniature makers. And then there's the architects tasked with building the largest, most modern pyramid ever constructed in the land. It threatens to bankrupt an already cash-strapped kingdom. But with anything so massive and magical, this great pyramid Djelibeybi's very plane of existence!
I had mixed feelings about this volume of the Discworld series. I normally prefer the Ankh-Morpork stories the best. But the segments that take place in the 'big city' were my least favorite. Maybe I'm just not a fan of the Assassin's Guild.
When Teppic gets to Djelibeybi, about 80 pages in, the story gets really good. Pyramids is a fantastic parody of Ancient history and lore. I enjoyed the satire on polytheistic religion and warfare. But when the story starts to delve into physics and math, I kinda glazed over. I understand not enjoying the parts about math. But I usually am in love with physics. I guess I just can't understand magical physics very well.
Some segments of this book seemed really familiar. Have I read this one before? If so, it was before I started tracking books on this blog. I for one am not big on re-reading books as there are so many volumes to enjoy and so little time. But if I had read this one prior, I didn't really mind a repeat.
A funny book that gets quite technical at times. Times that for the most part, felt unnecessary.
Worth Consuming!
Rating: 7 out of 10 stars.
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