One of the top toys for boys in 1987 was the Captain Power line from Mattel. The idea of being able to basically play laser tag with friends using fighter ships and menacing robots was a dream come true for those of use who would play a similar type game with our X-Wings and TIE Fighters. For those of us who lived in more remote locations, the opportunity to play against a weekly television show was a godsend. If you were really lucky, you could play all the time against the show if you owned one of the 3 VHS recordings of the series.
Captain Power and the Soldiers of the Future was a live action/CGI series that aired for 22 episodes from 1987-88. The show was syndicated, meaning that some regions of the country might not have even aired the series. Some of those locations lucky enough to receive the dystopian sci-fi series, like WLFL-22 in Raleigh, NC, Captain Power aired on Sundays at the ungodly hour of 6:30am!
For my 10th birthday, I received the XF-7 jet for my main present. Along with the toy which was essentially a light gun, came a - inch Captain Power pilot action figure and a training program video cassette. A month later, thousands of boys got their wish opening up similar flyer sets for Christmas. By that time, I had already figured out what a host of kids were about to find out- this toy sucked!
Each episode would have computer generated scenes in which Captain Jonathan Power and his band of human resistance fighters would fight against the evil robotic army lead by a thrift store version of Darth Vader called Lord Dread and the discount Skynet computer system he co-created and mentally fused with, OverMind. Both teams would have areas on their suits and ships that bared a shimmering red or golden light. The idea was during the battles on the TV, you played along shooting at the opposite team. If you accidentally shot an ally, you lost points. If your score went to zero, your figure would eject from the cockpit symbolizing your defeat.
Keep in mind, 1987-88 was a time where some homes still had black and white TVs. Not quite 50% of the population didn't have cable yet. There was no streaming. Satellite TV was for the very rich. If you didn't have crystal clear reception, many of your 'shots' wouldn't register. Or you would be accused of shooting an enemy, which during the training video, are nowhere to be found. I've heard reports that if you didn't have a color TV, your toy wouldn't even work with it. The ships went through batteries like worms through a goose. The only time that the toys worked decently was one-on-one play. At $33 a vehicle, you were lucky to find someone else that had another Captain Power vehicle to interact with. Being a household with both an XF-7 and Lord Dread's Phantom Striker was even scarce. So, for varying game play, you looked forward to the TV show.
However, by Spring of 1988, most TV stations had stopped carrying the series. Parents found the concept of a robot apocalypse series geared at kids to be questionable subject matter. Human survivors were slaughtered with abandon by android hunters. The series faced criticism of being an allegory of Nazism and the Holocaust. And as holiday sale reports declared the toy line a failure, by March, Captain Power was a victim of cancellation and it's toys were clearance aisle fodder.
Unfortunately for Neal Adams, by the time his Continuity Comics had released it's first issue of a Captain Power and the Soldiers of the Future comic book, the franchise was dead and buried. As a result, only 2 issues were published. Based J. Michael Straczynski's 2-part script, ' A Summoning of Thunder' reveals the origins of Captain Power, Lord Dread and what caused the Metal Wars that led to the near destruction of humanity. The most shocking revelation is that OverMind was co-created by Power's father, who spends the rest of his life leading the few remaining humans, including his son, in a battle of man vs machine.
Written and illustrated by Neal Adams with script assists by Peter Stone. Cover was also by Adams.
Completing this review completes Task #23 (Live Action Comic Adaptation from the 1980s or 90s) of the 2026 Comic Book and Graphic Novel Reading Challenge.

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