Showing posts with label The Ray. Show all posts
Showing posts with label The Ray. Show all posts

Saturday, July 21, 2012

Justice League America #86


The global conspiracy that has the world fearing the end is near with false gods, disasters and Dreamslayer’s New Extremists is upping the drama to 11. The team is split with most of the League saving people from these natural disasters.
But a mysterious tower that has popped up literally overnight and contains some dangerous cultists has the League putting it’s 2 most powerful members, Captain Atom and The Ray, under the authority of the ATF and FBI to remove the cultists from their potential doomsday device. Just a few issues ago these two heroes were tearing each other apart at enemies, now they’ve got this buddy cop vibe going on that I love.
Too bad DC never decided to cash in on this idea with a Ray/ Capt. Atom mini-series.

Worth Consuming.

Rating: 9 out of 10 stars.

Wednesday, June 27, 2012

Justice League America #81


Once again the Ray is given a chance to shine as he’s the most powerful member able to take on Captain Atom. Lots of great action and amazing art. The plot is pretty good as Wonder Woman refuses to hand over a pair of escaped intergalactic prisoners because she has a feeling they may not be all bad.
For once, her gut may be in the wrong…
Worth Consuming.

Rating: 10 out of 10 stars.

Tuesday, June 19, 2012

Justice League America #77


The Ray has managed to free Bloodwynd and the Atom from the evil presence that has been binding Bloodwynd and Martian Manhunter to the power gem. But, the work of the heroes outside the gem has weakened the mystical barriers and it looks like final conflict in going to be fought in our reality.
A fantastic conclusion to the Bloodwynd saga that offers a small glimpse into his origin and really gives some of the lesser known heroes, like Ray, a chance to really shine.
Worth Consuming.
Rating: 9 out of 10 stars.

Sunday, June 17, 2012

Justice League America #76


In the last issue, we found out who Bloodwynd really was. Now it’s up to the League to save him from his plight. But, it won’t be easy because to do so, one must be able to alter their genetic code into laser form in order to breach Bloodwynd’s power gem. Lucky, the Ray has the very ability needed to get the job done.

Much is made of the Ray being a really powerful guy with near off the chart powers- think of Johnny Storm with electricity instead of fire. Now, the little guy’s finally got a chance to make a difference and I love it.

The art and writing are superior as usual and the plot continues the previous storyline but offers a refreshing new take that keeps things from getting stale.


Worth Consuming.

Rating: 9 out of 10 stars.