Showing posts with label justice League America. Show all posts
Showing posts with label justice League America. Show all posts

Friday, June 28, 2013

"Justice League America #100"

Justice League America (1989-1996) #100 Variant A
This 100th issue starts out great. All three versions of the League are present trying to iron out this whole open membership debacle that nearly wiped everyone out in issues 96-97. Then the Snazz and Flash take Blue Beetle and Booster on a tour of the spaceship, only to discover it’s making more Overmasters in light of the alien warlord’s death. Then Lord Havok, now possessing the brain of Max Lord attacks.
    
And then wouldn’t you know it? The cliffhanger come and I now have to have an issue of Warrior to finish it! I hate when this happens! Geez- put a disclaimer or something!

This is such a major pet peeve of mine.

Rating: 5 out of 10 stars.

















Thursday, June 27, 2013

"Justice League America #99"

Justice League America (1989-1996) #99


The field trip of Wonder Woman, Nuklon, Hawkman, and Crimson Fox isn’t going very well. Something strange is going on what with the curious absence of children in this town.               


Thankfully, the day is saved by … Blue Devil?

An enjoyable mystery. The main villain is creepy, but he’s got that terminal disease know as “monologuing” and with his lengthy speeches, it appears his case is incurable.

WORTH CONSUMING!

Rating: 9 out of 10 stars.

Tuesday, June 25, 2013

Justice League America #98


Justice League America (1989-1996) #98
Max Lord is dead again and when rumors that he was killed by a vigilante female with frigid powers, Fire decides to investigate if Ice has returned from the dead. Added to this excitement, Checkmate scrambles to get an insider with the League again and sets up a way for Blue Devil to spy on the League unknowingly in order to advance his acting career.


Plus, some Leaguers agree to help a young girl find out the mystery behind spooky things happening in her hometown.

Once again, fantastic plotting. Plus the comic pairing of the Snazz and Flash is classic! Another great issue by Gerard Jones and company.

WORTH CONSUMING!

Rating: 10 out of 10 stars.

Monday, June 24, 2013

Justice League America #97


Justice League America (1989-1996) #97
The battle continues with this version of the League pitted against the insane brother of the very first issue’s villain.

There’s been some really awesome cliffhangers between the last issue and this one. I really don’t want to give away a spoiler. You’ll really have to read it for yourself.

Awesome issue! Great twists and turns. Really good plotting.


WORTH CONSUMING!

Rating: 10 out of 10 stars.

Saturday, June 22, 2013

Justice League America #96


Justice League America (1989-1996) #96
Way back in the pages of Justice League #1, Max Lord hired a mentally unstable guy to pretend he had a bomb and to hold up the United Nations. It was Lord’s madcap scheme to get the League back together. I guess invitations were too expensive.


Well, now it’s about a dozen years later and that crazy guy’s brother has come for revenge.

I’m glad that they finally address this. I’ve been wondering for a while just who and why that guy decided to take out the entire U.N.

The characters are wonderfully written. The art isn’t bad. It’s a like cartoony with that overly muscled 90s style. But, it’s not anywhere as bad as anything drawn by Rob Liefeld.


WORTH CONSUMING!

Rating: 10 out of 10 stars.

Tuesday, June 18, 2013

Justice League America #95


Justice League America (1989-1996) #95
When you commandeer an alien spacecraft, formerly owned by a collector of nearly extinct alien races, it’s a good idea to see if you’re alone. The League meets the residents of the ship acting as their new headquarters and it’s a laugh riot!

There is at least one stand out character, called The Snazz, who’s just brilliant. He’s one of those characters who just seems to have taken on a life of his (or her) own. Hope to see more done with this character!

WORTH CONSUMING!

Rating: 10 out of 10 stars.

Monday, June 17, 2013

Justice League America #94


Justice League America (1989-1996) #94
The battle over Power Girl’s infant son continues as the child seems to age rapidly while throwing protective force fields over himself and his mother.
This issue is good. It just suffers from a critical flaw in comics, the adversary's monologues just wayyyyyy to much. This conflict would be about 10 pages shorter if he’d just shut up and fight. But, then I guess he’d be breaking a cardinal rule of comic book villainy.
Worth Consuming, just not on par with the level of excellence in previous issues of this series.

WORTH CONSUMING!
Rating: 7 out of 10 stars










Friday, June 22, 2012

Justice League America #79

In the conclusion to the storyline joining the Golden Age Flash with the JLA, Dreamslayer offers Bloodwynd a spot on the New Extremists roster. The mysterious hero recants, but you can expect that the matter isn’t settled between the pair just yet.

A really enjoyed this two-art tale. It’s got lots of great action and has a really good plot. True, it gets a little preachy about the horrors of war, but so did M*A*S*H* and I love that show.


Worth Consuming.
Rating: 9 out of 10 stars.

Wednesday, June 20, 2012

Justice League America #78



With Fire still powerless, Blue Beetle not 100% after his fight with Doomsday, and Booster’s suit still not perfected, Max calls in for a little backup. The result is legendary speedster, the golden age Flash being called up to the ranks of activated reservists.

With the Flash, the League is sent to a foreign country to end an embargo of supplies being shipped by the U.N. In the midst of freeing this nation from a dictator, the League meets up with a old enemy sporting several new faces- an all-new Extremists, led by Dreamslayer.

A quality book that asks some hard hitting questions about heroes and their responsibility as a global police force. Also, really great banter between hero and villain and awesome artwork.


Worth Consuming.

Rating: 10 out of 10 stars.

Tuesday, June 19, 2012

Justice League America #77


The Ray has managed to free Bloodwynd and the Atom from the evil presence that has been binding Bloodwynd and Martian Manhunter to the power gem. But, the work of the heroes outside the gem has weakened the mystical barriers and it looks like final conflict in going to be fought in our reality.
A fantastic conclusion to the Bloodwynd saga that offers a small glimpse into his origin and really gives some of the lesser known heroes, like Ray, a chance to really shine.
Worth Consuming.
Rating: 9 out of 10 stars.

Sunday, June 17, 2012

Justice League America #76


In the last issue, we found out who Bloodwynd really was. Now it’s up to the League to save him from his plight. But, it won’t be easy because to do so, one must be able to alter their genetic code into laser form in order to breach Bloodwynd’s power gem. Lucky, the Ray has the very ability needed to get the job done.

Much is made of the Ray being a really powerful guy with near off the chart powers- think of Johnny Storm with electricity instead of fire. Now, the little guy’s finally got a chance to make a difference and I love it.

The art and writing are superior as usual and the plot continues the previous storyline but offers a refreshing new take that keeps things from getting stale.


Worth Consuming.

Rating: 9 out of 10 stars.