Saturday, August 24, 2019

Justice League of America #134

After a shocking defeat at the hands of Despero, Superman and the phony Justice Leaguers are placed in stasis aboard the baddie's ship. I thought Despero wanted to conquer that planet in which Superman was whisked away to. But plans change, I guess. 

Meanwhile, aboard Hawkman's space cruise, Supergirl has managed to get some members of the League to finally go on a rescue mission from her cousin. Literally, flying blind, the team finds Superman and his captor thanks to a pair of omniscient beings fascinated by the concept of anger and revenge. 

As Despero and the heroes are pitted against each other in a series of conflicts, I am reminded of two things. One is Marvel's Contest of Champions in which the Grandmaster and the Collector pit heroes and villains against one another in a fight for the universe. Secondly is a number of Star Trek episodes, especially the 'Gamesters of Triskelion', in which god-like beings test the mortal crew members of the Enterprise.

Since Star Trek came first, I wonder if the crew behind this book (Gerry Conway, Dick Dillin and Ernie Chan), had Star Trek as an inspiration and Marvel later taking notes from these 3-issues storyline.

As with quite a few DC books at this time, the ending is quite abrupt with nothing very satisfying. The last panel or two get philosophical as you'd expect an episode of classic Trek. But there's so many loose ends left dangling without any adequate conclusion.

One thing that I was quite happy with was the additional presence of Supergirl. In issue #133, her presence was in my opinion a dirty trick bait-and-switch. Here, Kara Zor-El is a major player in saving her beloved cuz, Kal-El from the villain.

Lots of great Supergirl action but things don't add up from the end of the previous issue to the conclusion here. That really doesn't make a lot of sense as Conway wrote all 3 issues!

 It's very typical of mid-70s DC sadly...

Worth Consuming!

Rating: 7 out of 10 stars. 

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