Every Halloween ComicFest, Aspen Comics does something for kids. While I think it's great to appeal to the next generation of comic collectors, Aspen isn't really known for it's all-ages titles. What appealed to me was the 'Choose Your Own Adventure' aspect of the title. As a child of the 80s, I was in love with those paperbacks that allow you, the reader, to control the plot of the story.
Marvel has been perfecting this type of story over the past couple of years. They seemed to be the only publisher doing such comics. So to see another publisher finally tackling the concept intrigued me. Unfortunately, this is NOT a Choose Your Own Adventure comic book.
In this 2017 special, an amateur magician accidentally sends a group of wild and mystical animal pals into two places unknown. As the two groups try to get home, you the reader help them on their quest by solving puzzles, riddles, and other cool activities.
While writer Vince Hernandez builds the activities up as helping to forge the destinies of the animals, there's nothing here to alter their outcomes. Usually with a Choose Your Own Adventure, the reader must decide to that the character left or right. Going left might result in finding the lost treasure. While going right might cause the protagonist to fall into a pit of vipers.
By saying something like 'help the animals through a maze' doesn't change the characters' destinies. That's not the case here as this really more of an activity book. Don't get me wrong, I like the idea of an activity book comic book. But don't sell me a Choose Your Own Adventure if there's nothing in it that if left up to me to decide.
This comic offering from Aspen had promise but it lied. Still, it was a fun read. The characters were adorable and the fun and games was something I would have killed for as a trick-or-trick prize. The book is just not what I was sold on.
Worth Consuming!
Rating: 7 out of 10 stars.
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