I
really enjoyed the first volume. A down on his luck every man finds a rotary
dial that turns him into an unlimited assortment of super heroes. Added to the
mix is a former user of the dial, whose taken upon herself to train the
newcomer into becoming a superhero while reliving her glory days during an
every-other day use agreement.
That
formula continues in this volume for a brief season. A villain whose got the
dial in his sights, a clandestine military project that’s seeking to create an
army of dialers, and a new dial that turns the user into a sidekick continue
the fantastic story from volume 1. However once we get the sidekick dial out of
our system, the story takes a downward spiral involving the origin of the
dials.
I’m
glad to have finally found out where the dial came from. I’d been reading Dial
H for Hero stories since I was a little kid. I was ecstatic when DC decided to
include this series in their New 52 format. The origin of the dials and how
some of them wound up on earth as well as other planets was awesome. The
ethical question as to whether the dials steal power from the super heroes they
call up is admirable. But the changing scenery of wasteland dimension is
nauseating. There’s even one hero whose dial is stuck and they change
identities almost every panel. It makes for some very hard to follow reading.
The
art was very good. It continued the high standards of volume 1. Sadly, the
story-lines of this volume are nowhere near as superior as they are in their
predecessor. A good conclusion to a classic DC story, but it’s not fantastic.
I
give it an “eh?!”
No comments:
Post a Comment