Monday, August 29, 2022

1st Issue Special #11 (2022 Comic Book and Graphic Novel Reading Challenge)

A college science experiment for extra credit results in coed Jonathan Drew unlocking his psychic potential. A million-to-one series of events results in the device attached to Drew's noggin to encounter a power surge. At first, it seems that Drew is just a little dazed. But when he asks for a glass of water and telekinetically pours the glass with his mere thoughts, Drew learns that he's one powerful psychic.

At first Drew and research scientist, Dr. Andrew Stone aren't sure what to make with these new found abilities. But when Drew's trial attorney sister, Maria, is killed in a hail of bullets from members of the mob, Drew soon realizes his destiny. He will use his newfound powers to take down the thugs who killed his sister. 

Armed with his new mental abilities and a pistol loaded with tranquilizer darts, Jonathan dons a blue and orange body suit to obscure his identity. His vigilante moniker is Assassin. However, just about everybody knows who Assassin really is thanks to media efforts by Dr. Stone to bring Drew in peacefully before he crossed the ultimate line: murder. But since our hero never kills anyone, he just knocks them out and ships baddies off to jail, I'm not sure whether or not calling yourself Assassin is such a great idea. In Drew's defense, the name Sandman was already taken.

Codename: Assassin was created in a joint effort by issue co-writers Gerry Conway and Steve Skeates, along with Frank and Nestor Redondo. Conway had previously co-created the vigilante character of the Punisher for Marvel. So I think Assassin was supposed to be like DC's version of Frank Castle. Somewhere along the way from Carmine Infantino designing the look of the character and the Redondo Studio putting the final touches on everything, the character of the Assassin went from cold blooded murderer to a much more muscular version of The Shadow. Only they kept the bad boy name. It's like when you have a pit bull named 'Killer' but you have him neutered. The intimidation factor just isn't the same.

Assassin's super-powered foes are almost polar opposites. There's the slinky former circus freak called Snake and then there's the blustering Powerhouse with the ability to siphon off electricity. Both have been hired to protect a mob boss from the Assassin. Snake is really cool looking with his lanky form and green scales. Powerhouse looks like a guy in one of those old scuba suits without the bell helmet. Snake can't be caught; making him a tough foe to nail down. But he's not very powerful. Powerhouse is a shocker but he's about as maneuverable as a bronze statue. 

Just before Assassin is about to tussle with Snake and Powerhouse, the story ends with a cliffhanger. Readers are encouraged to write in for more adventures of Codename: Assassin. Apparently the fan response was rather lacking because it wouldn't be until 2008-09 (roughly 31 years later) until Jonathan Drew would return to print in the pages of a few Superman Family titles. 

In his modern day appearances, the Assassin finally lives up to his name! Working in conjunction with Project CADMUS, Drew killed off several Guardian clones along with project overseer, Dubbilex. Afterwards, Drew would be recruited by General Sam Lane to develop a plan of defense in the light of a potential Kryptonian Invasion. That appears to be the last we've heard of the Assassin... for now.

Rating: 6 out of 10 stars.

Completing this review completes Task #43 (Written by 2 Authors) of the 2022 Comic Book and Graphic Novel Reading Challenge.


No comments:

Post a Comment