Wednesday, March 8, 2017

Batman: War Games, Act 2: Tides

     The way this current Gotham City gang war is evolving seems too eerily familiar to Batman. That's because when Stephanie Brown was given her packing orders to vacate the Batcave as the new Robin, she stole a war game scenario from the Dark Knight's Bat-Computer. 
      The fallen sidekick hoped that if she could bring the gangs of Gotham under control, she'd win favor with the Caped Crusader and be given a chance to be Robin again. However, there was one little factor that Stephanie wasn't counting on and the entire scenario blew up right in her face.
     Now Batman must race to protect the new gang leader known as Orpheus if the hero has any hope of restoring order to the city. Orpheus was being set up as Batman's de facto leader over organized crime in Gotham so that the Dark Knight could control the gangs. Orpheus is the key to the plan's success. However, a long thought dead enemy of the Bat's is hiding in the wings and he has his own plans for Orpheus. 
     Whomever gets to Orpheus first will have control of the board when the War Games enters Act 3!
     I think the second act of War Games was just as good if not better in terms of story than Act One. But the artwork... well, it needs work. There's a couple of chapters that focus on Catwoman and whoever had the duty to render the feline anti-hero made her look like a frog in a black rain coat wearing Madonna's pointy bra. Plus some of the poses of Nightwing and Batgirl swinging through the Gotham skyline are just not physically possible in nature. What's up with that?
    A great story with some so-so art.

    Worth Consuming

    Rating: 8 out of 10 stars.

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